Use canvas for image rendering (#197)
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Closes #194, Closes #189

Instead of making the detection image the background of the canvas element the image is now drawn as part of the canvas.  This enables pan and zoom of the image as well.

Reviewed-on: #197
This commit is contained in:
2024-09-25 15:05:00 +00:00
parent 8ba930ed2e
commit ab6af04e5b
3 changed files with 179 additions and 38 deletions

53
src/pages/touch-mixin.js Normal file
View File

@@ -0,0 +1,53 @@
export default {
data () {
return {
touchPrevious: {}
}
},
methods: {
startTouch(event) {
if (event.touches.length == 1) {
this.touchPrevious = {x: event.touches[0].clientX, y: event.touches[0].clientY}
}
if (event.touches.length == 2) {
let midX = (event.touches.item(0).clientX + event.touches.item(1).clientX) / 2
let midY = (event.touches.item(0).clientY + event.touches.item(1).clientY) / 2
this.touchPrevious = {distance: this.touchDistance(event.touches), x: midX, y: midY}
}
},
endTouch(event) {
if (event.touches.length == 1) {
this.touchPrevious = {x: event.touches[0].clientX, y: event.touches[0].clientY}
} else {
//this.debugInfo = null
}
},
moveTouch(event) {
switch (event.touches.length) {
case 1:
console.log(event)
this.canvasOffset.x += event.touches[0].clientX - this.touchPrevious.x
this.canvasOffset.y += event.touches[0].clientY - this.touchPrevious.y
this.touchPrevious = {x: event.touches[0].clientX, y: event.touches[0].clientY}
break;
case 2:
let newDistance = this.touchDistance(event.touches)
let midX = (event.touches.item(0).clientX + event.touches.item(1).clientX) / 2
let midY = (event.touches.item(0).clientY + event.touches.item(1).clientY) / 2
let scale = newDistance / this.touchPrevious.distance
let scaleChange = this.canvasZoom * (scale - 1)
this.canvasZoom *= scale
this.canvasOffset.x += -((midX - 16) * scaleChange) + (midX - this.touchPrevious.x)
this.canvasOffset.y += -((midY - 96) * scaleChange) + (midY - this.touchPrevious.y)
this.touchPrevious = {distance: newDistance, x: midX, y: midY}
break;
}
this.selectChip("redraw")
},
touchDistance(touches) {
let touch1 = touches.item(0)
let touch2 = touches.item(1)
return Math.sqrt((touch1.clientX - touch2.clientX) ** 2 + (touch1.clientY - touch2.clientY) ** 2)
}
}
}