Use canvas for image rendering #197
@@ -627,17 +627,15 @@
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}
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}
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},
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},
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spinWheel(event) {
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spinWheel(event) {
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let zoomFactor
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if (event.wheelDelta > 0) {
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if (event.wheelDelta > 0) {
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let scaleChange = this.canvasZoom * .05
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zoomFactor = 1.05
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this.canvasZoom *= 1.05
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this.canvasOffset.x += -(event.offsetX * scaleChange)
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this.canvasOffset.y += -(event.offsetY * scaleChange)
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} else if (event.wheelDelta < 0) {
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} else if (event.wheelDelta < 0) {
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let scaleChange = this.canvasZoom * (1 / 1.05 - 1)
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zoomFactor = 1 / 1.05
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this.canvasZoom /= 1.05
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this.canvasOffset.x += -(event.offsetX * scaleChange)
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this.canvasOffset.y += -(event.offsetY * scaleChange)
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}
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}
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this.canvasZoom *= zoomFactor
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this.canvasOffset.x = event.offsetX * (1 - zoomFactor) + this.canvasOffset.x * zoomFactor
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this.canvasOffset.y = event.offsetY * (1 - zoomFactor) + this.canvasOffset.y * zoomFactor
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this.selectChip("redraw")
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this.selectChip("redraw")
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},
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},
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resetZoom() {
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resetZoom() {
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